There has been a lot of talk about how people feel about the Kickstarter for these figures (both good and bad), and people have their feelings about the Four Horsemen in general (both good and bad). I have my opinions of them and how they’ve done things (both good and bad), but I’m going to leave all that to the side and review these figures on their qualities as an action figure.
And now that all that is out of the way…
These figures look fantastic. The sculpt is filled with details all over, from the lines and texture on their bird-feet to the feathers on their head. There are lines, raised feather shapes, and textures all over the armor, and the individually sculpted feathers are beautiful. The heads of the Raven and the Rooster have different textures and both really capture the look of the birds they’re inspired by. The whole figure is very well sculpted, but the heads in particular are amazing. I did expect them to be a little bulkier, but I don’t remember seeing them next to any other figures for comparison, so that’s not a knock against them.
The paint of these figures is as good as the sculpt, maybe better. It’s crazy the amount of little lines and feathers that are painted on the armor. The paint on the feet of the Rooster adds to a realistic look for that figure in particular. I’ve looked all over these figures and found only the tiniest bit of slop or overlap on them, and that only because I was seriously inspecting them all over for this review. It’s just very cool (and a little hard to believe) that these are that well done and have that high level of quality control on the paint.
The heads of the Raven and Rooster are, again, even better than the rest of the figure, with every detail down to the speckles on the Rooster’s comb being perfect. It seems that it is difficult to get a look on the face of an action figure that isn’t a crazy stare or a dumb-face, since so many figures fail at it, but the Horsemen got it perfect with these Ravens figures. Being birds not people might lend to that, but even if that’s the case, I think these are perfect.
Articulation is pretty good on these, but two of my three figures had multiple stuck or very tight joints. Honestly, I’m not entirely sure I’m right about where/what all the joints are, some are just too tight for me to me to feel comfortable moving. I’m pretty sure they have ball joints at the neck and shoulders, limited movement ball joints at the hips, swivel joints at the ankles, upper arms, chest, waist, and wrists, hinges at the knees ankles, and wrists, and double-hinges at the elbows. When not stuck, they do provide a good degree of movement and some cool poses.
They each came with extra hands/talons, but I threw them right in a box and don’t think they look great on all the figures as they are. Possibly the ‘claw’ hands/feet might look OK with the ‘Screaming Raven’ head, I don’t have one of those right now. They all come with a long pike/spear/spiked ball, with the Raven’s having a chain on it. They can hold it well in both hands in different poses (and unlike many figures, their hands don’t look stupid when not holding the weapon).
The belt they all have looks great, with details and textures on the different items, and all the paint right where it should be.
There are a couple issues with these figures, though. It’s partly due to the stuck joints on mine, but they’re not easy to balance in lots of fighting or off-balance poses, and they don’t even stand well without lots of careful fiddling. I had them standing on my shelf, after messing with them for a while to get them balanced and standing in a good pose, and last night, with no external forces acting on them, they all took a dive off the shelf, and the Rooster now has a broken comb. I’m pretty pissed that they can’t stand for long and ended up breaking.
4H though, after hearing my issue and responding quickly, are sending me a replacement head, so that’s cool of them.
Two of my three figures have gaps at the waist, with the Rooster’s being pretty big, and making him lean to one side. At first it stressed me, but it turned out that they weren’t pushed together all the way, and for the Cardinal that was just a simple firm push to fix him up. The Rooster however had a bunch of flash from manufacturing, had to cut it away to make him fit together right. Unfortunately, he still does not stand as well as the others and I have him leaning on something to make sure he doesn’t take another tumble.
The Raven is fine, but with the other two being already a little wonky from the package, I’m not turning that joint on it.
The Ravens figures look amazing, pose how you really need them to with some effort, and mostly are great, but the fact that one broke and they don’t have great balance bums me out. They’re certainly not figures you’ll do much playing with or posing, but to sit on the shelf and look good, if you can overlook the wonky/stuck joints, and they don’t fall and break, you might be happy. If you want to pose them a lot and want sturdy figures, you might not be too happy with these.
(Personal opinions about this follow the actual review of the figures.)
Personal opinion unrelated to review of figure: This is a recurring issue with Four Horsemen products, and though these look fantastic, they’re the last 4H product I buy because of this. The amount of figures I’ve gotten from them that have QC issues (wrong hands, broken parts, etc) honestly is more than the figures I’ve gotten from them that aren’t messed up. These Ravens were about 10 months late, my package said it should have the War Helmet, Sword, and extra head but didn’t come with them, but they look awesome. But then the fact that my Rooster broke on his own on day 2 because they can’t stand well pissed me off. They make stuff that looks awesome, and they’re great artists, but I don’t like the lack of quality control (as far as parts go, the paint apps are great) and how they generally haven’t gotten much better at it over the years. I’d buy more of their stuff if that all improved.