Battle for Jalldoon Version History

Here you can see all changes made to the game since launch.

February 2019 Final v1.0:

1 Game Launch all cards finalized and released to public.

2 Card 0051 added to game.

January 2019 Beta v1.3:

1 complete overhaul of text all cards. Based on Play Test feedback.

2 Rule clarifications and changes. Based on Play Test feedback.

3 added infographics to rules to better understand the Melee vs Range attacks.

January 2019 Beta v1.2:

1 Slight change to Card 0037 Lashing Tentacles due to – appearing on card.

2 Change to Cards 044-050 Terrain Cards. Text modified and enlarged. Bonuses unchanged.

3 Updated,and edited rules.

4 Public Play Test.

December 2018 Beta v1.1:

1 All Cards finalized, and published.

2 Rules Published.

Another year passes…

doomkick-full.jpgWell here we sit…

The final days of 2018 are upon us, and as in most years this cycle around the sun has been both soul crushingly awful, and beautiful as anything you’ve ever witnessed. While this year has seen a slowdown of releases from myself every item I’ve dropped has been well received and delivered on time which is…pretty nice. Let’s take a look back at 2018, and then I’ll talk about the coming year… Continue reading “Another year passes…”

Lore:Evil Finds A Way: Part 7

Continued from Part 6

Boshak closed the door to the dungeons as he and Skale entered the long hallway to the General’s quarters. The sadistic nature of his most capable follower was a trait Boshak admired greatly, but why anyone would want to live down in the dank depths of the Citadel was beyond him. Once they were safely inside the confines of Skale’s office Boshak spoke ” General, the monarchs of the Slime Kingdom, and Karnok know that the Baron is up to something. We must distract them, and we need a plan” as he said this he pounded his fist on the table. Skale smiled “Ahhhh my lord. I recently met just the fellow. Continue reading “Lore:Evil Finds A Way: Part 7”