Organizations: The Rock Protectors

The Rock Protectors*, the stalwart defenders of the Rocks on their homeworld have found themselves pulled through a portal to the early history of Jalldon. Getting wrapped up in the Great Slime Wars the Rock Protectors fight for the promise of a chance to return to their own world.

Heroic leader of The Rock Protectors, Lord Basa leads his friends in battle on this strange new land against the Slime Factions waging war on the Planet. A Kind and caring ruler, Basa and the other Rock Protectors have made many friends among the Slimes of Jalldoon.

Count Garlamar was a Rock Protector Wizard who preferred to be left alone, but when his magics opened up a portal to Jalldoon the Count knew he would need the help of the other Rock Protectors to investigate this strange new world. Now stranded with the rest of the group he uses his innate understanding of magic to try and find them a way back home.

*The Rock Protectors were created by and are the Intellectual property of Mike Die used here with permission.

Organizations: The Church of Death Viper’s Process

If there was one true “evil” faction among the Slime tribes of prehistory it would be The Church of Death Viper’s Process… An entire congregation of Slimes taken over by the Spirit of Death Viper, an ancient evil released accidentally by the first “convert” who promptly inhabited the poor slime’s body with its spirit. The Death Viper put its “Process” into effect immediately, taking over Slime after Slime until an entire army was dedicated to eradicating everything except the Viper’s will from the planet.

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Organizations: The Northern Mountain Clan

Hailing from the Frozen North the Mountain Clan were some of the best craftsmen in the early days of Primordial Jalldoon. They believed only those who could craft great weaponry and armor should rule the lands. They looked down upon the other Slimes with great disdain which led to their brutality on the battlefield. The Northern Mountain Clan worshiped only power.

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Organizations: The Poisoner’s Guild

Another of the tribes involved in The Great Slime Wars. The Poisoner’s Guild lived up to their name. Fighting in the Wars with poisoned weapons and attacks, the Guild was not to be trifled with. Some legends even say the Poisoner’s Guild surrounded themselves with so many poisons some of them glowed with an aura of noxious gas. The Poisoner’s Guild had motivations not readily apparent to those outside of the Guild, but whatever they were after… it wasn’t good.

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Organizations: The Order of The Magi

One of the tribes involved in The Great Slime Wars from the earliest history of Jalldoon. The Order of The Magi believed their magics should rule Jalldoon, and they worshipped a large gem emanating magical power that had been discovered deep within a mine in the Crystal Caverns. They fought tirelessly in the Wars against the other tribes with spells, curses, and magically taming the various beasts of primordial Jalldoon.

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Events: The Great Slime Wars

Millennia ago, When life on Jalldoon was young there was great unrest growing among the Slime population. Idealogical differences had Splintered Slimekind into various tribes, armies, cults, and other such Factions. The Great Slime Wars raged across the infant Planet for ages. Until the fabled and revered First of the Slimes was able to unite all Slimes under the banner of a peaceful society which still runs strong to this day on Jalldoon under the watchful eye of King Valdar.

Who’s Who: Grar

The famed Gatonian Thief Grar is a long time friend of Prince Algor and Toron . His chosen profession is a source of embarrassment to his Mother and Father, The King and Queen of his home nation of Gato. Despite this he still has a good relationship with his parents, and his littermates. Grar is most close with his brother, the Barkeep at the Faulty Compass Inn and Tavern, Oliver. While his profession may be less than noble, Grar himself is a true soldier of good who continually puts his life on the line keeping the planet from the grip of evil.

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Location: Castle Karlan

Tales tell of a Castle perched on the edge of the cliffs overlooking the entrance to Hoga. People say this decrepit pile of rocks is home to a powerful Vampire.
Even  though Jalldoon is for the most part a fairly tolerant place Vampires, Ghouls, Zombies, and any other creature straddling the line between living and dead are to be killed on sight. Anyone associated with these disgusting monsters is to be shunned by society as a whole, or worse executed so travelers to this remote and crumbling ruin are sparse to the say the least.

Who’s Who: High Imperator Ondska

Unlike the other regions of the Planet (which are ruled by a hodgepodge of various royalty) the entire Northern Region of Jalldoon is under the control of one man. High Imperator Ondska wields great influence in The Covenant of Crowns due to his position as ruler of such a large swath of the Planet, and this power is what keeps his nephew Baron Dracktholme from facing justice for his “alleged” crimes against the people of the Southwestern Region of Jalldoon.