
The first Wizard Stalker book is LIVE now in EBOOK and PAPERBACK Buy it HERE!
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The first Wizard Stalker book is LIVE now in EBOOK and PAPERBACK Buy it HERE!

The Rock Protectors*, the stalwart defenders of the Rocks on their homeworld have found themselves pulled through a portal to the early history of Jalldon. Getting wrapped up in the Great Slime Wars the Rock Protectors fight for the promise of a chance to return to their own world.

Heroic leader of The Rock Protectors, Lord Basa leads his friends in battle on this strange new land against the Slime Factions waging war on the Planet. A Kind and caring ruler, Basa and the other Rock Protectors have made many friends among the Slimes of Jalldoon.

Count Garlamar was a Rock Protector Wizard who preferred to be left alone, but when his magics opened up a portal to Jalldoon the Count knew he would need the help of the other Rock Protectors to investigate this strange new world. Now stranded with the rest of the group he uses his innate understanding of magic to try and find them a way back home.
*The Rock Protectors were created by and are the Intellectual property of Mike Die used here with permission.

If there was one true “evil” faction among the Slime tribes of prehistory it would be The Church of Death Viper’s Process… An entire congregation of Slimes taken over by the Spirit of Death Viper, an ancient evil released accidentally by the first “convert” who promptly inhabited the poor slime’s body with its spirit. The Death Viper put its “Process” into effect immediately, taking over Slime after Slime until an entire army was dedicated to eradicating everything except the Viper’s will from the planet.
Continue reading “Organizations: The Church of Death Viper’s Process”
Hailing from the Frozen North the Mountain Clan were some of the best craftsmen in the early days of Primordial Jalldoon. They believed only those who could craft great weaponry and armor should rule the lands. They looked down upon the other Slimes with great disdain which led to their brutality on the battlefield. The Northern Mountain Clan worshiped only power.
Continue reading “Organizations: The Northern Mountain Clan”This Glossary was included with the printed Jalldoonian Lore Vol 1 book, and it will shed some light on various creatures, places, and things.
Continue reading “TEWOJ Glossary”
Another of the tribes involved in The Great Slime Wars. The Poisoner’s Guild lived up to their name. Fighting in the Wars with poisoned weapons and attacks, the Guild was not to be trifled with. Some legends even say the Poisoner’s Guild surrounded themselves with so many poisons some of them glowed with an aura of noxious gas. The Poisoner’s Guild had motivations not readily apparent to those outside of the Guild, but whatever they were after… it wasn’t good.
Continue reading “Organizations: The Poisoner’s Guild”
One of the tribes involved in The Great Slime Wars from the earliest history of Jalldoon. The Order of The Magi believed their magics should rule Jalldoon, and they worshipped a large gem emanating magical power that had been discovered deep within a mine in the Crystal Caverns. They fought tirelessly in the Wars against the other tribes with spells, curses, and magically taming the various beasts of primordial Jalldoon.
Continue reading “Organizations: The Order of The Magi”
Millennia ago, When life on Jalldoon was young there was great unrest growing among the Slime population. Idealogical differences had Splintered Slimekind into various tribes, armies, cults, and other such Factions. The Great Slime Wars raged across the infant Planet for ages. Until the fabled and revered First of the Slimes was able to unite all Slimes under the banner of a peaceful society which still runs strong to this day on Jalldoon under the watchful eye of King Valdar.

The famed Gatonian Thief Grar is a long time friend of Prince Algor and Toron . His chosen profession is a source of embarrassment to his Mother and Father, The King and Queen of his home nation of Gato. Despite this he still has a good relationship with his parents, and his littermates. Grar is most close with his brother, the Barkeep at the Faulty Compass Inn and Tavern, Oliver. While his profession may be less than noble, Grar himself is a true soldier of good who continually puts his life on the line keeping the planet from the grip of evil.
Continue reading “Who’s Who: Grar”
London 1625:
The Great Plague sweeps through the city, Killing by the hundreds, but an even more sinister malady affects London…Vampires! A veteran member of the Order of the Silver Cross Monks is sent to investigate. Continue reading “Who’s Who:Friar Lovac”
Originally sent to the Southwest Region of Jalldoon as the Representative of the Ondska Empire on this corner of the Planet, Baron Dracktholme has built an Empire of Terror at the Dark Citadel. Baron Dracktholme has been a thorn in the side of good for many years. Continue reading “Who’s Who: Baron Dracktholme”
Tales tell of a Castle perched on the edge of the cliffs overlooking the entrance to Hoga. People say this decrepit pile of rocks is home to a powerful Vampire.
Even though Jalldoon is for the most part a fairly tolerant place Vampires, Ghouls, Zombies, and any other creature straddling the line between living and dead are to be killed on sight. Anyone associated with these disgusting monsters is to be shunned by society as a whole, or worse executed so travelers to this remote and crumbling ruin are sparse to the say the least.