Store Changes, Upcoming Products, and events

Hey Gang! How about all these great site changes? I recently re-uploaded all the TEWOJ Lore so you can now read EVERYTHING that has been written thus far in the TEWOJ Saga. Also dropped the NEW Art Book, Sticker pack, and Pin Sets in the DK Store so those are available now while they last. Which brings me to my point with today’s post…

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Organizations: The Poisoner’s Guild

Another of the tribes involved in The Great Slime Wars. The Poisoner’s Guild lived up to their name. Fighting in the Wars with poisoned weapons and attacks, the Guild was not to be trifled with. Some legends even say the Poisoner’s Guild surrounded themselves with so many poisons some of them glowed with an aura of noxious gas. The Poisoner’s Guild had motivations not readily apparent to those outside of the Guild, but whatever they were after… it wasn’t good.

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Organizations: The Order of The Magi

One of the tribes involved in The Great Slime Wars from the earliest history of Jalldoon. The Order of The Magi believed their magics should rule Jalldoon, and they worshipped a large gem emanating magical power that had been discovered deep within a mine in the Crystal Caverns. They fought tirelessly in the Wars against the other tribes with spells, curses, and magically taming the various beasts of primordial Jalldoon.

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The Mage’s Journal Part 3: Enter the Jungle

Continued from Part 2

The Journal of Edmond Crawsly entry 183:

 The next morning Merrick and I headed out on the road to adventure once again. The night before Merrick had heard from a traveler in the Compass that there was word of strange goings on in the Vallorian Jungle so we headed north on the road leading that way. The first day and night had passed peacefully, but on the second afternoon midway through the Inari Grasslands, we came across a covered wagon pulled by two massive Inari Striders with a broken wheel.

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Events: The Great Slime Wars

Millennia ago, When life on Jalldoon was young there was great unrest growing among the Slime population. Idealogical differences had Splintered Slimekind into various tribes, armies, cults, and other such Factions. The Great Slime Wars raged across the infant Planet for ages. Until the fabled and revered First of the Slimes was able to unite all Slimes under the banner of a peaceful society which still runs strong to this day on Jalldoon under the watchful eye of King Valdar.

The Mage’s Journal Part 1: A Grand Adventure Begins

(The Mages Journal weaves around, in, and out of the main story here you can read the other half of The Lost Reliquary of Karnok story, and see some other events mentioned in the main story)

The Journal of Edmond Crawsly entry 179:

Finally, my training at the Syndicate College has ended, and now I start the next path of my journey to be a fully accredited Battlemage. Only my meeting with the Head Mage remained before I would be leaving the College for good. As I made my way across the courtyard I took in all the details for the final time… the bumpy cobblestone walkway underfoot clicked softly as my boots struck each stone, and the large trees with their multicolored leaves shaded novice mages studying on the benches underneath, a professor teaching a group of young mages how to cast a fireball in one corner stomped out the bottom of his robes set aflame by a careless miscast, and an air of magic surged through the whole campus invigorating the magical energies of those inside.

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Chapter 7: The Bronze God of Bakurados

Continued from Chapter 6

The carriage wheels squeaked on the dirt road as Toron looked out the window. He could see the large gates of Bakurados Bay in front of them as the ride pulled to a stop. Algor hopped out and started grabbing their packs from the back as he looked up at the massive wall surrounding the city before them. Finishing the last of his ale, Toron joined his companion as they marveled at the spires reaching toward the sky just beyond. The two Slimes had come to the Bay City to accept a shipment of weapons coming from Gato. With the threat of Master Boshak and Baron Drackholme’s combined forces threatening Jalldoon, the heroes would need the best weapons…and no weapon on the planet could compare to the nigh-unbreakable Gatonian Steel usually reserved exclusively for the catlike people of Gato. Fortunately for our heroes, Grar had pulled a few strings back home to secure an arsenal for the forces of good.

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