Organizations: The Rock Protectors

The Rock Protectors*, the stalwart defenders of the Rocks on their homeworld have found themselves pulled through a portal to the early history of Jalldon. Getting wrapped up in the Great Slime Wars the Rock Protectors fight for the promise of a chance to return to their own world.

Heroic leader of The Rock Protectors, Lord Basa leads his friends in battle on this strange new land against the Slime Factions waging war on the Planet. A Kind and caring ruler, Basa and the other Rock Protectors have made many friends among the Slimes of Jalldoon.

Count Garlamar was a Rock Protector Wizard who preferred to be left alone, but when his magics opened up a portal to Jalldoon the Count knew he would need the help of the other Rock Protectors to investigate this strange new world. Now stranded with the rest of the group he uses his innate understanding of magic to try and find them a way back home.

*The Rock Protectors were created by and are the Intellectual property of Mike Die used here with permission.

Organizations: The Church of Death Viper’s Process

If there was one true “evil” faction among the Slime tribes of prehistory it would be The Church of Death Viper’s Process… An entire congregation of Slimes taken over by the Spirit of Death Viper, an ancient evil released accidentally by the first “convert” who promptly inhabited the poor slime’s body with its spirit. The Death Viper put its “Process” into effect immediately, taking over Slime after Slime until an entire army was dedicated to eradicating everything except the Viper’s will from the planet.

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Organizations: The Northern Mountain Clan

Hailing from the Frozen North the Mountain Clan were some of the best craftsmen in the early days of Primordial Jalldoon. They believed only those who could craft great weaponry and armor should rule the lands. They looked down upon the other Slimes with great disdain which led to their brutality on the battlefield. The Northern Mountain Clan worshiped only power.

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Organizations: The Poisoner’s Guild

Another of the tribes involved in The Great Slime Wars. The Poisoner’s Guild lived up to their name. Fighting in the Wars with poisoned weapons and attacks, the Guild was not to be trifled with. Some legends even say the Poisoner’s Guild surrounded themselves with so many poisons some of them glowed with an aura of noxious gas. The Poisoner’s Guild had motivations not readily apparent to those outside of the Guild, but whatever they were after… it wasn’t good.

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Organizations: The Order of The Magi

One of the tribes involved in The Great Slime Wars from the earliest history of Jalldoon. The Order of The Magi believed their magics should rule Jalldoon, and they worshipped a large gem emanating magical power that had been discovered deep within a mine in the Crystal Caverns. They fought tirelessly in the Wars against the other tribes with spells, curses, and magically taming the various beasts of primordial Jalldoon.

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Events: The Great Slime Wars

Millennia ago, When life on Jalldoon was young there was great unrest growing among the Slime population. Idealogical differences had Splintered Slimekind into various tribes, armies, cults, and other such Factions. The Great Slime Wars raged across the infant Planet for ages. Until the fabled and revered First of the Slimes was able to unite all Slimes under the banner of a peaceful society which still runs strong to this day on Jalldoon under the watchful eye of King Valdar.

Organizations: Religions of Jalldoon

Religion on Jalldoon is a mixed bag.The main religion is the worship of the Gods of Jalldoon with temples devoted to each scattered about the Planet, but Jalldoon is also home to any number of religions brought to the planet from various beings transported there through the space-time rips.

Over millennia the religions brought to the Planet have been warped to the point that practitioners of them would scarcely recognize their faith, but they have influenced the directions and minds of Jalldoon in their own ways.

 

Events: Humanity Appears on Jalldoon

The first Humans appeared on Jalldoon a few centuries after the first Slimes squished their way out of the Rip Dust. An entire community from Chichester England had been sucked into a Space-Time Rift and was brought to Jalldoon.

After several millennia the Human Race has spread over almost the entire planet, and become one of the more prominent races on Jalldoon. Much like humanity here on earth Jalldoonian humans are mixed bag of good seeds and bad apples.

Organizations: The Covenant of Crowns

Many generations ago a cabal of one hundred Generals plotted to conquer the entire Planet Jalldoon in what is known as the Great War. Each of these generals brought an army of one thousand soldiers, and with the largest force ever assembled began eliminating Kings, Queens, Emperors, Sultans, and any other rulers spread out across the Planet. As news traveled of this the various royalty of Jalldoon banded together in what would become known as the Covenant of Crowns. Even one hundred Generals with one thousand soldiers each is no match for the combined armies of Jalldoon, and after the war was over these leaders gathered and decided for the sake of the entire Planet laws must be put in place to prevent forces gathering in a bid to control all of Jalldoon.  Continue reading “Organizations: The Covenant of Crowns”