Chapter 1: The Search For Algor.

It was a beautiful day in the Emerald Caverns, but a dark cloud hung over the entire Slime Kingdom. No one had seen Prince Algor or Toron in months, King Valdar had sent scouts across the entire planet looking for the two. Most of the scouts had made it back with no leads to the whereabouts of the Prince, however one scout had an interesting story to tell. While searching the vast graveyard on the edge of Barrwood Forrest this scout had stopped at a crossroads tavern to rest. While he enjoyed a warm meal and some ale he overheard two hunters talking about some kind of commotion deep in Barrwood. He bought the men a few drinks and asked what happened. They told him there had been a monster attack near a Grogglin village, and the Grogglins had a gravely injured Slime they were nursing back to health. As soon as possible the scout had secured a carriage back to the Royal Castle to inform the King. Upon hearing the story King Valdar assembled a party to venture into the Forrest. As the group was preparing to leave Princess Ikari arrived ready to go, but Valdar,fearing any more harm befall his family did not want the Princess to accompany him. Princess Ikari being more than capable of fending for herself assured her father that not only would she certainly be going with them, but also she would not rest until they had found her brother.  Continue reading “Chapter 1: The Search For Algor.”

Lore: The Shadow of War

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Prince Algor sat in silence. His room lit only by candles that cast a warm glow reflecting off the Prince’s slick skin. Astral communication was a new technique the Slime Elder Magi had taught him to keep in contact with them, and as Algor’s body sat safely in the tower of the Royal Castle of Slime City his astral form was conferring with the Magi and the Voice of the Gods. The drums of war had been beating louder and louder as Baron Dracktholm and Master Boshak grew their army larger by the day. The roads of Jalldoon were littered with raiding bandits, and fear was at an all-time high. The Voice had explained all this to Algor, but now the need for heroes was rising so action must be taken. Continue reading “Lore: The Shadow of War”

Lore: Toron’s Journey 

Toron wiped the sweat from his brow as he hopped back from the bolt he had been tightening on the large metal arm in front of him. Taking a long swig from his goblet he looked over his latest creation…a large suit of armor. The slime made his way behind a blast shield with a small remote as he thought to himself “here goes nothing” before pushing the small button on the little black box he held. As he pushed the button a series of clicks could be heard followed by a small hollow clank on the floor, and after waiting a few seconds to make sure it wasn’t going to explode he stuck his head out from behind the shield and saw that the suit of armor had compacted itself into a small box.

Continue reading “Lore: Toron’s Journey “

Lore: The Lost Reliquary of Karnok Part 2:

Continued from Part 1…

Once they reached the entrance to the sewers Algor and Merrick had to use their blades to pry the rusted gate to the sewers open… So much for Karnok sanitation doing their jobs right? They lit their torches and descended into the rank sewers. Sludge covered every surface, and the light of their torches made it glisten and appear to move constantly. The stink of the Sewage of thousands of people was almost too much to bear, but the prize at the end promised to be well worth dealing with the smells. Continue reading “Lore: The Lost Reliquary of Karnok Part 2:”

Factions: The Children Of The Asp

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The Children Of The Asp began on earth during the time of the Roman Conquest of Egypt. A charismatic Egyptian con man had convinced wealthy Romans and prominent Egyptians that he had the secrets of creation. Through a combination of drugged wine, and “meditative” rituals that slowly broke down the participant’s free wills he convinced his followers that everything we know was the created by a great snake shedding its skin, and someday the snake would return to devour its creation. Only those who followed the Asp’s wishes would be saved. In reality, he was out for personal gain which came in spades.

Creating a large commune on an island in the Red Sea he commanded his followers to spread out and recruit more with frequent messages from the “voice of the asp”, and as the cult grew it amassed more wealth and power. Most beings in the Universe don’t live forever so this con man eventually died, but his true believers carried on with the will of the Asp. After being nearly wiped out during a war with the Ottoman Empire in 1522 the cult retreated to the shadows, but they carried on slowly rebuilding and gaining power behind the scenes.

Now housed on the planet Nakahi, The Children Of The Asp send fleets out to recruit by any means necessary to further the flock. While not quite on the Council’s list of enemies the cult has had their runs in with both Council Troopers and anyone else foolish enough to cross their path.