Store Changes, Upcoming Products, and events

Hey Gang! How about all these great site changes? I recently re-uploaded all the TEWOJ Lore so you can now read EVERYTHING that has been written thus far in the TEWOJ Saga. Also dropped the NEW Art Book, Sticker pack, and Pin Sets in the DK Store so those are available now while they last. Which brings me to my point with today’s post…

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Organizations: The Northern Mountain Clan

Hailing from the Frozen North the Mountain Clan were some of the best craftsmen in the early days of Primordial Jalldoon. They believed only those who could craft great weaponry and armor should rule the lands. They looked down upon the other Slimes with great disdain which led to their brutality on the battlefield. The Northern Mountain Clan worshiped only power.

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Organizations: The Poisoner’s Guild

Another of the tribes involved in The Great Slime Wars. The Poisoner’s Guild lived up to their name. Fighting in the Wars with poisoned weapons and attacks, the Guild was not to be trifled with. Some legends even say the Poisoner’s Guild surrounded themselves with so many poisons some of them glowed with an aura of noxious gas. The Poisoner’s Guild had motivations not readily apparent to those outside of the Guild, but whatever they were after… it wasn’t good.

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Organizations: The Order of The Magi

One of the tribes involved in The Great Slime Wars from the earliest history of Jalldoon. The Order of The Magi believed their magics should rule Jalldoon, and they worshipped a large gem emanating magical power that had been discovered deep within a mine in the Crystal Caverns. They fought tirelessly in the Wars against the other tribes with spells, curses, and magically taming the various beasts of primordial Jalldoon.

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Events: The Great Slime Wars

Millennia ago, When life on Jalldoon was young there was great unrest growing among the Slime population. Idealogical differences had Splintered Slimekind into various tribes, armies, cults, and other such Factions. The Great Slime Wars raged across the infant Planet for ages. Until the fabled and revered First of the Slimes was able to unite all Slimes under the banner of a peaceful society which still runs strong to this day on Jalldoon under the watchful eye of King Valdar.

Battle For Jalldoon Pre-Order Update

StorePoster1

One week in to the BFJ Pre-Orders, and things are going swimmingly. As of right now we’ve sold enough to add a special surprise to the mix…the first card from Series 2 is being added into the pool of bonus Ultra Cards coming with orders! With 3 weeks to go for the Pre-Order period there is plenty of time to add more cards to the mix so make sure to share the Store Link with your friends… the more orders the more bonus stuff can be added. Above you can see a preliminary version of one of the in store posters for BFJ. Huge thanks to everyone who has ordered so far, and is planning to oder before the Pre-Orders end! The battle grows near!!!

Battle for Jalldoon Version History

Here you can see all changes made to the game since launch.

February 2019 Final v1.0:

1 Game Launch all cards finalized and released to public.

2 Card 0051 added to game.

January 2019 Beta v1.3:

1 complete overhaul of text all cards. Based on Play Test feedback.

2 Rule clarifications and changes. Based on Play Test feedback.

3 added infographics to rules to better understand the Melee vs Range attacks.

January 2019 Beta v1.2:

1 Slight change to Card 0037 Lashing Tentacles due to – appearing on card.

2 Change to Cards 044-050 Terrain Cards. Text modified and enlarged. Bonuses unchanged.

3 Updated,and edited rules.

4 Public Play Test.

December 2018 Beta v1.1:

1 All Cards finalized, and published.

2 Rules Published.