Lore: Evil finds a way: Part 3

Continued from part 2

Boshak’s thoughts were far away as the clouds of Jalldoon flew by the porthole of Dracktholme’s Sky Yacht. As he absentmindedly clinked the ice in his empty glass the Shocktrooper assigned to the bar cart rushed over and refilled the glass with chilled Glowberry Brandy. Taking a long sip, the Slime winced at the crackle of static coming from the loudspeaker as the captain made his announcement “Prepare for landing at Crown Isle” the static resumed before the channel was closed. Continue reading “Lore: Evil finds a way: Part 3”

Loot: Doom Buggy

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Created by Baron Dracktholme as a small ground vehicle for his forces, the Doom Buggy is a one-person all-terrain rover. Being controlled by foot pedals and the shifting of the driver’s weight leaves the operator’s hands free to wield weapons. Using a unique thermal engine the exhaust system pumps out the excess steam from the rear pipes which produce a trail behind the Buggy as it drives along the Planet’s surface. Continue reading “Loot: Doom Buggy”

Who’s Who: Dragostia the Divine

Dragostia the Divine, goddess of love they say resides in Morgunborg Wood deep deep inside the roots of a large tree adorned with hearts carved in time immemorial by the earliest ancestors of today’s Jalldoonians. Legend has it those who seek true love should make the pilgrimage to this sacred tree, and once there leave an offering at its base. This offering is said to be the hearts of a mated pair of Shenguins, a vial of tears shed over the light of a Glowberry Candle, and a rod of unbending metal. Symbolizing lifelong commitment to their love, devastation at not being with their love, and an unbreaking devotion to their love. If Dragostia deems their love true and worthy she will bless the lover with their deepest desires.

Lore: Evils of the past

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The sun was shining above Hawkstorm Keep, and the creatures of Frogmire Marsh buzzed all around as the Slime Knights trained in the walled off courtyard, but inside the small castle, the air itself seemed to be somber as Prince Algor and Toron prepared for a journey to the Lair of the Slime Elder Magi. After their encounter with Quazarec in Bakurados Bay, the two Slimes had plenty of time to talk on the return trip, and Toron had told Algor EVERYTHING…The darkness inside Algor, his questions about the Magi, and the strange Skeleton Idols. Algor had a lot of questions, but Toron had little answers so they decided to pay a visit to Magi.

Continue reading “Lore: Evils of the past”

Location: The City of Ghosts

The City of Ghosts was once the thriving city of Balcust, but an evil Wizard cast a spell that killed every living being in the city at once. Trauma like that can only breed ghosts, and this is how Balcust got its new name. Hundreds of years later the city sits in semi ruin, and while most buildings still stand full of things of value it takes a truly brave adventurer to delve into the City of Ghosts.

Organizations: Religions of Jalldoon

Religion on Jalldoon is a mixed bag.The main religion is the worship of the Gods of Jalldoon with temples devoted to each scattered about the Planet, but Jalldoon is also home to any number of religions brought to the planet from various beings transported there through the space-time rips.

Over millennia the religions brought to the Planet have been warped to the point that practitioners of them would scarcely recognize their faith, but they have influenced the directions and minds of Jalldoon in their own ways.