Location: The City of Ghosts

The City of Ghosts was once the thriving city of Balcust, but an evil Wizard cast a spell that killed every living being in the city at once. Trauma like that can only breed ghosts, and this is how Balcust got its new name. Hundreds of years later the city sits in semi ruin, and while most buildings still stand full of things of value it takes a truly brave adventurer to delve into the City of Ghosts.

Organizations: Religions of Jalldoon

Religion on Jalldoon is a mixed bag.The main religion is the worship of the Gods of Jalldoon with temples devoted to each scattered about the Planet, but Jalldoon is also home to any number of religions brought to the planet from various beings transported there through the space-time rips.

Over millennia the religions brought to the Planet have been warped to the point that practitioners of them would scarcely recognize their faith, but they have influenced the directions and minds of Jalldoon in their own ways.

 

Events: Humanity Appears on Jalldoon

The first Humans appeared on Jalldoon a few centuries after the first Slimes squished their way out of the Rip Dust. An entire community from Chichester England had been sucked into a Space-Time Rift and was brought to Jalldoon.

After several millennia the Human Race has spread over almost the entire planet, and become one of the more prominent races on Jalldoon. Much like humanity here on earth Jalldoonian humans are mixed bag of good seeds and bad apples.

Organizations: The Covenant of Crowns

Many generations ago a cabal of one hundred Generals plotted to conquer the entire Planet Jalldoon in what is known as the Great War. Each of these generals brought an army of one thousand soldiers, and with the largest force ever assembled began eliminating Kings, Queens, Emperors, Sultans, and any other rulers spread out across the Planet. As news traveled of this the various royalty of Jalldoon banded together in what would become known as the Covenant of Crowns. Even one hundred Generals with one thousand soldiers each is no match for the combined armies of Jalldoon, and after the war was over these leaders gathered and decided for the sake of the entire Planet laws must be put in place to prevent forces gathering in a bid to control all of Jalldoon.  Continue reading “Organizations: The Covenant of Crowns”

Location: The Inari Grasslands

inari

A large plains like area of The Southwest Region Of Jalldoon, the inari Grasslands borders The Vallorian Jungle , The Desert of Morose, The Field of Tears, and Barrwood Forrest. Home to many small farms and villages the Inari Grasslands sits at the center of many converging ares of the Planet making it an often visited area of Jalldoon. Continue reading “Location: The Inari Grasslands”

Who’s Who: Shocktroopers

Shocktrooper

As darkness falls on the planet Jalldoon, the inhabitants of the rural towns and villages bolt their doors while they prepare for another night of restless sleep. Their anxiety stems from the dark days they live in, and while Baron Draktholm’s conquest stretches ever farther across the land they will not know peace. Continue reading “Who’s Who: Shocktroopers”