The moonlight glowed over the vast cemetery known as the Field of Tears as the soft hooting croak of a Frowl could be heard in the distance. Toron sat behind a Tombstone and looked over at Algor who was crouched in his heroic full body form next to a large stone cross. They had been in the cemetery for hours trying to lure an especially angry Banshee Spirit that had been terrorizing the nearby crossroads for weeks, and beyond the sounds of life all around them, Toron could hear none of the wails these creatures were known for. Suddenly the moon was obscured by clouds and a scream that would render a normal being to a quivering pile of fear echoed across the dark cemetery, and in the dark of the night, Toron could see the spectral form of the spirit floating towards their decoy slowly. Continue reading “Lore: The Lost Reliquary of Karnok Part 1: “
The dream is always the same. I’m in a village with a family, and I’m happy… so very happy. Until the Shocktroopers show up and pull me screaming from my home. I see my wife bleeding on the floor of our hut as they start for my son. I struggle, so one of them hits me with his shock baton…everything goes to black.
Hey gang! It’s your boy Doc,and I’m back again with another blog post. Last time I talked all about the trials and tribulations of working in a new scale, and guess what? I’m still learning even more.
The Snow whipped around Prince Algor’s head as he pulled his fur vest closer to his (near frozen) body while ahead Toron was peering off in the distance through his spyglass. The old slime turned around “Well Al, it looks like we’re on the right track to the northern pass if we can chart this mountain trail …in a blizzard…with a squadron of Shocktroopers on our tai…” Algor cut Toron off mid sentence “ So basically easy breezy right buddy?” the Prince said with a smile as he blew into his cupped hands.
Tales tell of a Castle perched on the edge of the cliffs overlooking the entrance to Hoga. People say this decrepit pile of rocks is home to a powerful Vampire.
Even though Jalldoon is for the most part a fairly tolerant place Vampires, Ghouls, Zombies, and any other creature straddling the line between living and dead are to be killed on sight. Anyone associated with these disgusting monsters is to be shunned by society as a whole, or worse executed so travelers to this remote and crumbling ruin are sparse to the say the least.
Unlike the other regions of the Planet (which are ruled by a hodgepodge of various royalty) the entire Northern Region of Jalldoon is under the control of one man. High Imperator Ondska wields great influence in The Covenant of Crowns due to his position as ruler of such a large swath of the Planet, and this power is what keeps his nephew Baron Dracktholme from facing justice for his “alleged” crimes against the people of the Southwestern Region of Jalldoon.
Squishy is the Slime that wears the crown.The Grand King of all Slimes is the latest in the royal line of kings going all the way back to the first slime to spawn from the elemental dust that is the mother of all Slimes. For years, ruling Slimedom was a fairly easy job for Slime Kings, but after the “birth” of Master Boshak, and the disappearance of his wife early in the current king’s reign the job became fraught with peril. Fortunately for good Slimes everywhere, King Valdar is fully capable of dealing with threats both inside and from outside the world of Slimes, and has done a wonderful job keeping his subjects safe from the despots currently terrorizing the land. Continue reading “Who’s Who: King Valdar”
Continued from Part 4
The three days of Covenant meeting passed by rather quickly with the majority voting to extend The control of the Ondska Empire into Balmonway, but the minority had voted vehemently against the extension of power granted to the Imperator. The Warrior Queen of Balmonway herself made an impassioned speech against turning control of her lands to Ondska that had brought the opponents of the motion to a loud rumble of agreement. Votes as always were final however, and after the delegates had settled down the meeting of the Covenant was over. Continue reading “Lore: Evil Finds A Way: Part 5”
After conquering earth, and waiting the requisite 20 years of continual rule The Rampageo Empire has joined the council officially. Not only bringing Earth into the Galactic government but also providing robotic soldiers to the Council forces to pad out their ranks.
With eyes on acquiring more planets (peacefully as allowed by Council Law) Doctor Rampageo, and the rest of humanity are a new force to be reckoned with on the Galactic stage.
The army of the Empire consists of the highly trained Rampageo Industries soldiers led by the Elite Gold Skulls force of troopers.
Ethan Stanz, now warden of earth (as Dr. Rampageo sets his sights on the rest of the Galaxy) fresh off victory against his enemy in the Phoenix Corp is enjoying a much-deserved era of peace after decades of fighting, but the StanzTech soldiers do still help out at home and in space when needed. Wielding much unique weaponry, when a StanzTech team sets out they almost always achieve their goal.
Throughout the Galaxy, those who don’t accept the Council’s rule live on the fringe of society and make their way however they can. Not so much a faction as a loose group of law breakers who will band together if need be to avoid prosecution. Being criminals brings them into conflict with the Council soldiers often.